Hi there! I have a few questions if that's okay. One player asked how many times they are able to use their powers, and I can't seem to find the answer. For example, Life's Healing Touch allows you to heal a flat 2 HP each time you use it. Could you just keep using it until someone was fully healed? And for something like Death's Undead Minion, can you just summon it over and over in combat each time it's defeated? Or can you use your power multiple times and summon multiple minions?
Hello! That's totally ok. So, outside of battle, they can use it as much as they want. Inside a battle, keep in mind that everytime a player does an action, the world does a reaction. So if they heal as their action, the monster or threat will then react. So they could get hit, or part of the situation gets worse to pull their attention. But there isn't a limit on how often one can use their powers, it's all about what choices they need to make.
You can summon it each time it's defeated. You only ever get one. You can't summon multiples.
on the we can do this together! table, does "on a 12+" mean at least 13 or higher, since the level below is "on 10-12"? or does it mean at least 12 or higher? i'm assuming it means at least 12 or higher, to be consistent w/ the rules for "on a 10+" (pg. 7)?
thank you for the response! as for the behind the 8 ball results, when it says "choose n things that don't happen", is it saying to eliminate n options the gm can choose from the bulleted list below?
All 4 will happen. Their result allows the play to chose which options don't happen when they are knocked out. So on a 10+, 3 of the 4 don't happen. On a 7-9, 2 of the 4 don't happen.
thank you again! i have a couple more questions, so if you could be patient with me, i'd appreciate it.
can the same condition stack or do they only apply once? ie: you're enfeebled already and are hit with an effect that makes you enfeebled again—would you then have -2 to physical?
for rest and relaxation, if a player rolls 6 or lower, would they still be able to restore health, albeit at the cost of a broken relationship/isolated condition?
for the team attack option from the power points, whose emotional rating is used for the roll? the one who called the attack, the one with the highest emotional rating in the team, or the team's emotional modifiers combined? or does everyone roll +emotional and the gm takes the average?
1. Conditions can only apply once, but if you like them stacking, you can do that too.
2. You can always heal back to full health on a good nights rest or spending time with your friends. Rest and Relaxation is mainly to remove any conditions that you have. On a 6 or lower, you will not remove any conditions, break that relationship, but still heal back your full HP.
2. The person who called the attack makes the roll. Your comfort with meta gaming may allow the person with the highest emotional rating to make the roll. But I always let the person called the team attack make the roll. And they can always spend more power points than needed to gain advantage on that roll. So if there are 4 players, the need 5 power points among them to make the team attack. If they spend 6, the person making the roll has advantage on that roll.
For the Idol's Gentle Winds of Healing, the failed condition says they take +Emotional damage. How do you rule that damage is taken? My players and I were very confused as to how that worked.
You transfer your emotional rating in damage to yourself. Person A is trying to heal person b and they fail. They still heal Person B, by transferring those wounds to themselves equal to their emotional rating. If person A has an emotional rating of 1, they would heal 1 from person b, and take 1 damage to themselves. If they have a 0 or less, on a fail, they don't heal person B because they have no emotional rating.
Hey, so I got this as a part of the racial bundle and the pride bundle, but for both I paid under 15 bucks. So, despite owning the game through two different packs, I have to pay another 15 bucks if I want to get the ruleset? I just want to make sure that's right.
You should be able to download the full rule set through either bundle. Is it not showing up as a download option? Do you not have a download next to the package at the top of the page?
Releasing for Roll20 has been a plan but I need to find a good coding person for sheets and the like and that hasn't happened it. It's on my wish list.
Just wrapped up a six month campaign using the Glitter Hearts system and it was SO MUCH FUN! Having grown up with magical girls, I'd been looking for a good ttrpg to handle that kind of atmosphere and it was just wonderful. The system is a nice balance of crunch and adaptable, with so many fun options to choose from for the character building. It was my first time being a GM and I felt really well equipped to run everything, even with my nerves haha.
I just wanted to say thank you for facilitating some great fun, even while my friends and I were apart due to the pandemic. I'm sure we'll come back to it again, and I can't wait to try out the player side of things myself sometime!
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Hi there! I have a few questions if that's okay. One player asked how many times they are able to use their powers, and I can't seem to find the answer. For example, Life's Healing Touch allows you to heal a flat 2 HP each time you use it. Could you just keep using it until someone was fully healed? And for something like Death's Undead Minion, can you just summon it over and over in combat each time it's defeated? Or can you use your power multiple times and summon multiple minions?
Hello! That's totally ok. So, outside of battle, they can use it as much as they want. Inside a battle, keep in mind that everytime a player does an action, the world does a reaction. So if they heal as their action, the monster or threat will then react. So they could get hit, or part of the situation gets worse to pull their attention. But there isn't a limit on how often one can use their powers, it's all about what choices they need to make.
You can summon it each time it's defeated. You only ever get one. You can't summon multiples.
Thank you so much for your reply Greg! We are very much looking forward to playing Glitter Hearts for the first time this coming Thursday.
Absolutely! I hope you have so much fun!!
on the we can do this together! table, does "on a 12+" mean at least 13 or higher, since the level below is "on 10-12"? or does it mean at least 12 or higher? i'm assuming it means at least 12 or higher, to be consistent w/ the rules for "on a 10+" (pg. 7)?
At least 12 or higher.
thank you for the response! as for the behind the 8 ball results, when it says "choose n things that don't happen", is it saying to eliminate n options the gm can choose from the bulleted list below?
All 4 will happen. Their result allows the play to chose which options don't happen when they are knocked out. So on a 10+, 3 of the 4 don't happen. On a 7-9, 2 of the 4 don't happen.
thank you again! i have a couple more questions, so if you could be patient with me, i'd appreciate it.
1. Conditions can only apply once, but if you like them stacking, you can do that too.
2. You can always heal back to full health on a good nights rest or spending time with your friends. Rest and Relaxation is mainly to remove any conditions that you have. On a 6 or lower, you will not remove any conditions, break that relationship, but still heal back your full HP.
2. The person who called the attack makes the roll. Your comfort with meta gaming may allow the person with the highest emotional rating to make the roll. But I always let the person called the team attack make the roll. And they can always spend more power points than needed to gain advantage on that roll. So if there are 4 players, the need 5 power points among them to make the team attack. If they spend 6, the person making the roll has advantage on that roll.
For the Idol's Gentle Winds of Healing, the failed condition says they take +Emotional damage. How do you rule that damage is taken? My players and I were very confused as to how that worked.
You transfer your emotional rating in damage to yourself. Person A is trying to heal person b and they fail. They still heal Person B, by transferring those wounds to themselves equal to their emotional rating. If person A has an emotional rating of 1, they would heal 1 from person b, and take 1 damage to themselves. If they have a 0 or less, on a fail, they don't heal person B because they have no emotional rating.
Does that help?
That helps a lot! Thank you so much! <3
Hey, so I got this as a part of the racial bundle and the pride bundle, but for both I paid under 15 bucks. So, despite owning the game through two different packs, I have to pay another 15 bucks if I want to get the ruleset? I just want to make sure that's right.
You should be able to download the full rule set through either bundle. Is it not showing up as a download option? Do you not have a download next to the package at the top of the page?
Oh thanks! I disregarded the download thing at top and was only seeing the one on the page. I'm a bit new to itch.io.
Not my thing, D&D that is. Don't really have anyone to play it with but I do love the art. I got it with the Queer Bundle.
I buy the bundle but I can’t download the game all I see is the digital.pdf
Glitter Hearts is not a game, it's a guide and ruleset for playing a physical RPG ^^
man i really want to play this game it looks soo good but unfortunately i cant buy it :((((
It's still in the "TTRPG for Reproductive Rights" bundle for 5$
thankyouuu
Do you ever plan on releasing this on roll20 or foundry or the like?
Releasing for Roll20 has been a plan but I need to find a good coding person for sheets and the like and that hasn't happened it. It's on my wish list.
Just wrapped up a six month campaign using the Glitter Hearts system and it was SO MUCH FUN! Having grown up with magical girls, I'd been looking for a good ttrpg to handle that kind of atmosphere and it was just wonderful. The system is a nice balance of crunch and adaptable, with so many fun options to choose from for the character building. It was my first time being a GM and I felt really well equipped to run everything, even with my nerves haha.
I just wanted to say thank you for facilitating some great fun, even while my friends and I were apart due to the pandemic. I'm sure we'll come back to it again, and I can't wait to try out the player side of things myself sometime!
Thank you so much. I'm always happy to hear that people had a good time while playing. I hope it brings you many years of enjoyment and good memories.
I owe but I have not played this game...
...shame, shame, shame on me.
Hopefully, I'll create an opportunity to this year.
In the meantime, I can watch again and again the interview I recorded with Greg L.